James H. Bendall 3D Visual Artist
Lake side home

Leveraging iterative feedback from previous projects and continuous self-evaluation, I successfully refined my production pipeline, achieving greater workflow efficiency without sacrificing the detail required for high-end visualization. A pivotal component of this development was a specialized exploration of Global Illumination and environmental lighting. By integrating high-dynamic-range imaging (HDRI maps) into my lighting rigs, I gained a deeper technical mastery of Corona Renderer’s light transport algorithms. This approach allowed for more nuanced light-to-surface interactions and expanded my ability to manipulate atmospheric mood through realistic sky contributions.
Software Used
AutoCAD
3Ds Max
Chaos Cosmos
Corona Renderer
Photoshop