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James H. Bendall 3D Visual Artist
Chalet LeBlanc

The primary objective of this project was to master environmental modeling, with a specific focus on simulating realistic snow surfaces. By layering modifiers such as Noise for organic displacement and TurboSmooth for high-fidelity surface tension, I developed a workflow capable of producing both soft powder and wind-swept drifts.
Software Used
AutoCAD
Chaos Cosmos
3Ds Max
Corona Renderer
Photoshop
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